Uses X’s BT rig to get used to Blender’s animation UI.
Animation shots from Animus I did. Dragon rig modeled and textured by Sterling Thompson, rigging collaborated by Joshua Bates, Sterling Thompson, and Goh Kai Wen. Animated in MAYA.
Animation shots from Animus I did. Animated in MAYA.
Test #2 for Blender’s UI, this time for face rigs. Rigged by hisanimations, model and background ported from the other TF2 (Team Fortress 2).
I wanted to recreate a cutscene of one of my favorite games; rigged and modeled by dotflare and animated in Blender.
Animation shots from Animus I did. 2D VFX and compositing done by various members of the team. Animated in MAYA.
Did for a class that I liked the execution of. Animated in MAYA.